Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Mor Bits

5
Posts
8
Following
A member registered Nov 14, 2022

Recent community posts

Orsoniks said the pixel filter is essential to the game's art style.

(1 edit)

I revisited the game and I love how the game is updating and improving. It's one of those games you play regularly and never get tired of, the physics are funny, and there are a lot of objects to use as weapons, It reminds me of Paint the Town Red because of its physics and amount of weapons. I wish there were some Wave Mode or Sandbox since the game would fit well with that. I also wonder how the enemies would act if they attacked each other.

I also like how they consume the bodies, it's funny how you can use that to lure and hit them when they least expect it.

I found a bug that enemies don't detect you if you throw things at them, you can just throw things at them until they die, it only works if they aren't looking at you

(1 edit)

The game is incredible, entertaining, and well-made, the fact that you can pick up anything and use it as a weapon fits well with physics-based combat, it's a game you can re-play for hours and never get tired of, but there are some things I didn't like:

Throw mechanic. Is not that the mechanic is in the game, but rather the way you use it. To throw something you need to press "g" mid-swing, the problem is that every weapon has a different swing speed, your aim moves with the swing so it's hard to aim, and most of the time you'll just drop the weapon, and if you try again the enemy will already get close to you. I wish the Trow mechanic was more "Hold & Release".

Pixaleted filter. I also wish there was a way to change the intensity of the pixelated filter since at some range it is difficult to tell what certain objects are.

I wonder who you get if you kill Neptune